A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs

Authors

  • Helio C. SILVA NETO Computer Institute, Federal University of Alagoas University, Brazil Author
  • Leonardo F. B. S. DE CARVALHO Computer Institute, Federal University of Alagoas University, Brazil Author
  • Fábio PARAGUAÇU Computer Institute, Federal University of Alagoas University, Brazil Author
  • Roberta V. V. LOPES Computer Institute, Federal University of Alagoas University, Brazil Author

Abstract

RPG is a game genre that focuses the co operative interaction among players, as well as socialization and the improvement of communication skills. As these actions form the very context of these games, RPGs have an inherent level of decision -making that naturally occurs at all times throughout the course of the game. Those reasons led the idea to take advantage of the RPG genre to design a model that is built in a Petri Net and that combines concepts taken from the Game Theory and from the Th eory of Persuasion for easing the decision -making process in, particularly, MMORPG environments, as they have all the benefits of the RPG genre and additionally, involves a massive number of players in a kind of plot, thus, reinforcing the needing of inter action and of taking decisions .

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Published

2011-11-28

How to Cite

A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs. (2011). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2586