The Role of Visual Grammar in Online Three-dimension Games

Authors

  • Banphot NOBAEW Department of Communication and psychology, Aalborg University, Denmark Author

Abstract

This research focuses on the role of visual grammar in online three-dimension games (MMORPGs). The three-dimension games are a new convergent media form, and it has strongly influenced the real and virtual world among the young generation. The research aims to investigate and develop a new theoretical framework of visual language and therefore analyzes the elements of visual design in online three-dimension games. Of course, there are some theoretical frameworks which have been applied to existing media, such as media studies. These have been used to analyze printed media, images, arts, television, film, advertisements, etc., but they still study a common media which concerns a communication process. Multimodal analysis is seemingly to go further than other theories, but it is a broad extensive tools and not sufficient to deeply analyze the designed elements and other effects in online three-dimension games. Online games are a newly emerging media which constitute a new cultural form, game culture; and it needs more specifically developed analytical tools. Therefore, we need to extend the existing frameworks to understand, make sense of interpret three-dimension online games.

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Published

2011-11-28

How to Cite

The Role of Visual Grammar in Online Three-dimension Games. (2011). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2652