Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware
Abstract
This study designed and developed an adventure game of room escape -Boom Room© integrating feedback of instant guidance and simulation manipulation. Through an empirical evaluation, this paper preliminarily explores learners’ perceived usefulness and perceived ease of use toward this game. Also, this paper explores learners’ attitudes toward each game element in this game. This paper provides relevant limitations and suggestions for future researches.Downloads
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Published
2011-11-28
Conference Proceedings Volume
Section
Articles
How to Cite
Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware. (2011). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2667