Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept
Abstract
Utilizing digital games to assist students with simulation manipulation and problem-solving may help them deeply explore and construct scientific concept and relevant procedural knowledge. The chamber escape games are the game type of problem- solving, involving challenges, adventures, and uncertainty elements. This study developed a chamber escape game-Escape the Lab© to assist in learning the concepts of electromagnet and electromagnet assembly skills. We empirically explored 100 high school students’ technology acceptance of this game and the differences of flow state between different genders. This study discovered that students have a high degree of acceptance toward this game, and the males have higher flow experience during playing this game.Downloads
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Published
2012-11-26
Conference Proceedings Volume
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Articles
How to Cite
Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept. (2012). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2778