Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept

Authors

  • Huei-Tse HOU Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Yi-Shiuan CHOU Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taiwan Author

Abstract

Utilizing digital games to assist students with simulation manipulation and problem-solving may help them deeply explore and construct scientific concept and relevant procedural knowledge. The chamber escape games are the game type of problem- solving, involving challenges, adventures, and uncertainty elements. This study developed a chamber escape game-Escape the Lab© to assist in learning the concepts of electromagnet and electromagnet assembly skills. We empirically explored 100 high school students’ technology acceptance of this game and the differences of flow state between different genders. This study discovered that students have a high degree of acceptance toward this game, and the males have higher flow experience during playing this game.

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Published

2012-11-26

How to Cite

Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept. (2012). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2778