Creating a Tabletop Learning Environment Using Physical Robots

Authors

  • Haipeng MI Interfaculty Initiative in Information Studies, University of Tokyo, Japan Author
  • Masanori SUGIMOTO Graduate School of Engineering, University of Tokyo, Japan Author

Abstract

In this paper, we present a novel programming learning environment for kids using physical robots on a tabletop platform. The proposed system supports intuitive multi-touch input on the surface and direct manipulations on physical items, enabling users to learn programming in an intuitive manner. A user study is conducted to verify the usability for applications with a learning purpose. The lessons learned with respect to design guidelines for the proposed learning environment and issues for investigation are discussed.

Downloads

Download data is not yet available.

Downloads

Published

2012-11-26

How to Cite

Creating a Tabletop Learning Environment Using Physical Robots. (2012). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/2872