A Time Scale-based Concept Map Approach to Developing Educational Computer Games for Historical Courses
Abstract
This research aims to propose a time scale-based concept map approach to developing educational computer games for historical courses. Based on the proposed approach, an historical game is designed by the time scale-based concept map of history. To demonstrate the effectiveness of the proposed approach, a subject unit “Taiwan’s recovery history by Zheng Cheng-Gong” of an elementary school historical course is chosen to be the learning topic. It contains the “cross relationship” of these events that affected the following historical events. We aimed to explore the effects of the time scale based concept map educational game on students’ historical achievement and their learning motivation. It is hoped that the students can find the interactive relationships among the historical events that occurred in different period through the learning process.Downloads
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Published
2012-11-26
Conference Proceedings Volume
Section
Articles
How to Cite
A Time Scale-based Concept Map Approach to Developing Educational Computer Games for Historical Courses. (2012). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2876