Uncover the Ambiguity between GBL and CAI

Authors

  • Tsung-Yen CHUANG Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Yen-Ru SHI Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Tsun-Huang TSAI Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Chi-Yu YANG National Cheng Kung University Institute of Education, Taiwan Author
  • Shu-Yuan TAO Department of Digital Technology and Application, Chungyu Institute of Technology, Taiwan Author
  • Jung-Tsan MA Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Sheng-Hsiung SU Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Yu-Jen HSU Department of Information and Learning Technology, National University of Tainan, Taiwan Author

Abstract

Researches on GBL have become popular in recent years; however, the definitions of a “game” still remain unanswered. The study aims to clarify the relations between GBL and tradition CAI and compare their differences. CAI emphasizes teaching; games focus on entertainment; GBL is the combination of CAI and games. CAI and GBL have their own features that can be used in the digital learning field. The study presents a fundamental basis to clarify CAI and GBL and proposes future implications of GBL for further reference to develop a system for GBL.

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Published

2012-11-26

How to Cite

Uncover the Ambiguity between GBL and CAI. (2012). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2883