A Usability Study on Table-Top Augmented Reality Games for Elementary School Students

Authors

  • Ping-Lin FAN Department of Digital Technology Design, National Taipei University of Education, Taipei, Taiwan Author
  • Hsueh-Wu WANG Department of Digital Technology Design, National Taipei University of Education, Taipei, Taiwan Author
  • Hui-Tzu LAI Graduate School of Educational Communication and Technology, National Taipei, University of Education, Taipei, Taiwan Author
  • Chi-Shan YU Department of Digital Technology Design, National Taipei University of Education, Taipei, Taiwan Author
  • Wei-Hsien WU Department of Computer Science, National Taipei University of Education, Taipei, Taiwan Author

Abstract

The aim of this study is to evaluate the usability of three table-top augmented reality games, including Punch the Rats, Learning Vocabulary and Animal Classifications. The ten subjects of this research are all sixth grade students of an elementary school in New Taipei City. In order to evaluate the usability, the researcher uses the three usability dimensions of ISO9241: “Effectiveness”, “Efficiency” and “Satisfaction”. The results of this study indicated that games with appropriate feed-back design are more likely to be quickly familiarized, and the girls need twice as much time as the boys do to understand how to play the game. Users found the new style of interaction very interesting, and would like it to be applied to the learning of English vocabulary, math, and nature science.

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Published

2012-11-26

How to Cite

A Usability Study on Table-Top Augmented Reality Games for Elementary School Students. (2012). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2885