Thinking as a Pleasure: Tactics to Design Digital Educational Games from the Perspective of Board Games

Authors

  • Hercy N.H. CHENG Collaborative & Innovative Center for Educational Technology, Central China Normal University, China Author

Abstract

Board games provide players with not only pleasure but also thinking. More specifically, it is observed that digital games tend to ask players to make quick judgment, demanding less consideration, while board games allow players to think more thoroughly in reasonable time. For this reason, this paper attempts to capture the features of board games, from which most modern digital games originate. When designing digital educational games, designers may consider the features so that players can have both pleasure and opportunities for thinking. Finally, this paper also suggests three design tactics to design digital educational games.

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Published

2014-11-30

How to Cite

Thinking as a Pleasure: Tactics to Design Digital Educational Games from the Perspective of Board Games. (2014). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3148