Thinking as a Pleasure: Tactics to Design Digital Educational Games from the Perspective of Board Games
Abstract
Board games provide players with not only pleasure but also thinking. More specifically, it is observed that digital games tend to ask players to make quick judgment, demanding less consideration, while board games allow players to think more thoroughly in reasonable time. For this reason, this paper attempts to capture the features of board games, from which most modern digital games originate. When designing digital educational games, designers may consider the features so that players can have both pleasure and opportunities for thinking. Finally, this paper also suggests three design tactics to design digital educational games.Downloads
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Published
2014-11-30
Conference Proceedings Volume
Section
Articles
How to Cite
Thinking as a Pleasure: Tactics to Design Digital Educational Games from the Perspective of Board Games. (2014). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3148