Evaluation the situation somatosensory game digital learning for global warming misconception
Abstract
This study designed an innovative learning material based on game-based learning theory and situational somatosensory game digital learning modules (Situational Somatosensory Game Digital Learning modules). It is a funny, interactive and educational tool in the sense of a combination of role -playing game with somatosensory. The main structure is built up by Role-Playing Game masters and Kinect Flexible Action and Articulated Skeleton Toolkit programs. The content of learning modules is developed by the relevant literature and cognitive conflict strategy, the scientific misconception of sea-level rise is designed to be solved during the gamed based self-learning processes. T hrough a pre-test/post-test questionnaire the descriptive statistics, ANOVA analysis of quantitative data and open questions are discussed. The results sho ws : 1. the learning (experimental group) effective use of scenarios and games, in addressing the global warming misconception have good study on the effectiveness of, and superior to the control group (F = 6.31, p <.05); 2. the learning mod ule has over ninety percent of high satisfaction, and can effectively lead to motivation, and overall satisfaction than the control group. Based on the findings, the somatosensory game situational learning led to a strong and highly motivated satisfaction.Downloads
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Published
2014-12-19
Conference Proceedings Volume
Section
Articles
How to Cite
Evaluation the situation somatosensory game digital learning for global warming misconception. (2014). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3175