Development of a Learning Environment for Novices' Erhu Playings

Authors

  • Fumitaka KUIKUKAWA Graduate school of Systems Engineering, Wakayama University, Japan Author
  • Masato SOGA Faculty of Systems Engineering, Wakayama University, Japan Author
  • Hirokazu TAKI Faculty of Systems Engineering, Wakayama University, Japan Author

Abstract

In this paper, we describe the development of a learning environment for novices' erhu playings. In case of self-learning, the novices who want to learn playing bowed string instruments give up because they get into a wrong habit and don't understand how to play. Therefore, our goal is to develop a learning environment for novices . We focus on the erhu in bowed string instruments. The system we developed diagnoses finger positions and bow strokes by using magnetic position sensors and gives awareness of errors by showing finger positions and bow strokes on virtual 3D space. In case of bow strokes, the system shows how to improve bow strokes by using arrows. Moreover, the system shows how and where the errors occur on score. Accordingly , the novices can recognize and improve their errors by using this system. In future works, we will conduct evaluat ion experiments to disclose learning effects by using this system.

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Published

2014-12-25

How to Cite

Development of a Learning Environment for Novices’ Erhu Playings. (2014). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3181