RA-Concierge: Gamification for Enhancing Research Activities

Authors

  • Shigeki OHIRA Information Technology Center, Nagoya University, Japan Author
  • Saya SUGIURA Graduate School of Information Science, Nagoya University, Japan Author
  • Katashi NAGAO Graduate School of Information Science, Nagoya University, Japan Author

Abstract

There is a variety of research activities carried out every day in a research laboratory, including investigations, seminars, experiments, analysis, and writing papers, but all of this activity is steady, methodical work that does not produce immediate, visible results. For this reason, a mechanism to maintain motivation when research is not going as expected, or to help students get on track with research when they have just been assigned to a laboratory could be useful. In this research, we have proposed and prototyped the “RA-Concierge” which introduces a comprehensive gamification for general research activity.

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Published

2015-11-30

How to Cite

RA-Concierge: Gamification for Enhancing Research Activities. (2015). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3250