Learn to Play, Play to Learn: Designing a Digital Board Game for a Law of Torts Class
Abstract
This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun.Downloads
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Published
2015-11-30
Conference Proceedings Volume
Section
Articles
How to Cite
Learn to Play, Play to Learn: Designing a Digital Board Game for a Law of Torts Class. (2015). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3253