Game-based Learning Combined with the Somatosensory Operation of Effectiveness Evaluation - global warming science myths solving
Abstract
Through this study, the role of today's popular somatosensory technology and the market widely used playing game combines topics related to global warming myth concept to design a scenario-based learning modules. The module of assisting learning used in this study can increase learners’ motivation. In this study, a public Tainan were administered test, using a group of computer-assisted teaching people 232 people, the use of somatosensory assisted Instruction 192 people. Based on the data collected, the effectiveness of learning effectiveness was analyzed by using a series studies. That scientific knowledge through the study of the effectiveness of the results of the analysis has a significant learning outcomes, in satisfaction of a learner will want to re-use this module learn.Downloads
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Published
2015-11-30
Conference Proceedings Volume
Section
Articles
How to Cite
Game-based Learning Combined with the Somatosensory Operation of Effectiveness Evaluation - global warming science myths solving. (2015). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3380