Trading Card Game

Authors

  • Peayton CHEN Department of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan Author
  • Maiga CHANG School of Computer and Information Systems, Athabasca University, Canada Author
  • Rita KUO Department of Computer Science & Engineering, New Mexico Institute of Mining and Technology, USA Author
  • Jia-Sheng HEH Department of Information and Computer Engineering, Chung-Yuan Christian University, Taiwan Author

Abstract

In this paper, we describe an in-house trading card game which can be adopted by teachers and played freely by students. Teachers can give students cards that can be used by students while playing with others as rewards of their performances on different designated learning activities. Also, since the game can be accessed by anyone in the world and supports multiple languages, students might get more motivated since they can play the game with others who may come from different classes, grades, schools, and even different countries and continents. For students who don't want to compete with others, the game allows them to watch others' matches as audience. Moreover, just like coin, stamp and baseball card collection students may want to collect all cards that the game has and no need to play the game and see others playing at all.

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Published

2016-11-28

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