Toward a Teaching Strategy Design for Game-Based Learning

Authors

  • Chih-Tsan CHANG Department of Computer Science and Information Engineering, National Chung Cheng University, Chiayi, Taiwan; Department of Digital Design, MingDao University, ChangHua Author
  • Cheng-Yu TSAI Department of Research Development, Xengda Technology Co., LTD., New Taipei, Taiwan Author
  • Po-Jen CHENG Department of Computer Science and Information Engineering, National Chung Cheng University, Chiayi, Taiwan Author
  • Pao-Ta YU Department of Computer Science and Information Engineering, National Chung Cheng University, Chiayi, Taiwan Author

Abstract

In this paper, we apply interactive teaching strategy and game-based theories to improve the lecture of Programming Fundamentals such that students have more willing to concentrate on their learning in this lecture. We increase more portion of game-based programming in this new proposed lecture in contrast to the previous lecture only teaching the traditional content. In addition, the game-based theory combines with social presence theory which can give more interactive between the teacher and students. Therefore, it can improve learners' interest and efficiency in learning. Moreover, we design an experimental and a control classes from the Programming Fundamentals course, each class having 40 students. This forms a comparison on the implementation of curriculum design Games-Based Learning theory for experimental group and general education theory in classroom for control group. The pre-test score suggested no significant differences between these two groups of students, while the post-test score clearly indicated a big advantage of the experimental group class over the control group class.

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Published

2016-11-28

How to Cite

Toward a Teaching Strategy Design for Game-Based Learning. (2016). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3561