Effects of the Interdisciplinary Robotic Game to Elementary School Students’ Abilities of Computational Thinking and STEM

Authors

  • Hsin-yin HUANG Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Ju-ling SHIH Graduate Institute of Network Learning Technology, National Central University, Taiwan Author
  • Shu-hsien HUANG Department of Information Management, National Chin-Yi University of Technology, Taiwan Author
  • Jyh-Chong LIANG Program of Learning Sciences, National Taiwan Normal University, Taiwan Author

Abstract

In 21st century, problem solving, computational thinking (CT) and collaborative skills are essential skills to achieve. In this study, problem-solving aptitude including five CT dimensions and STEM attitudes were examined through questionnaires. Total of ninety-nine 5th-graders were involved in the interdisciplinary robotic game <STEM Port>, which is designed to enhance the effectiveness of the new learning structure in the context of Great Voyage. It is found that CT dimensions has intersected correlations to the STEM aspects. Interdisciplinary education has positive effects to the students, and the curriculum would lead them to have better performance in the complex problem-solving situations.

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Published

2019-12-02

How to Cite

Effects of the Interdisciplinary Robotic Game to Elementary School Students’ Abilities of Computational Thinking and STEM. (2019). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4688