Educational Use of SVVR: A Scoping Review on Harnessing EduVenture-VR in Learning and Teaching
Abstract
Virtual reality (VR) technology creates immersive user environments and has diverse applications, including education. A subset of VR, called spherical video-based virtual reality (SVVR), uses 360-degree videos to simulate realistic scenarios and can be easily accessed through mobile phones and low-cost head-mounted displays (HMDs). EduVenture-VR is an integrated SVVR learning platform used for SVVR-supported teaching in classrooms. While some studies have examined SVVR in education, there is a lack of research on the SVVR production platforms like EduVenture-VR. This scoping review aims to explore EduVenture-VR's current state and prospects in education, summarizing existing research design paradigms with collaborative learning elements, and proposing new research directions for future studies.