Impact of Gamification on Engagement and Learning in Video-Based Platforms

Authors

  • Pasan Peiris University of Canterbury Author
  • Matthias Galster University of Canterbury Author
  • Antonija Mitrovic Intelligent Computer Tutoring Group, University of Canterbury, Christchurch Author
  • Sanna Malinen Author
  • Ehsan Bojnordi University of Canterbury Author
  • Jay Holland University of Canterbury Author

Abstract

Video-based learning provides flexible and self-paced learning. However, passive video consumption results in shallow learning. To address this, reflective activities such as commenting on videos and reviewing peers' comments are used to increase engagement. Incorporating gamification can further boost engagement. This study investigates the impact of gamification, specifically badges, on student engagement and learning in video-based learning. We conducted a comparative study between a gamified and a non-gamified version of the same platform. Findings show that badges significantly increased learner engagement. Student feedback indicated a positive reception of badges. Also, students who used the gamified platform wrote higher quality reflective comments on videos, leading to increased learning.

Downloads

Download data is not yet available.

Downloads

Published

2025-12-01

How to Cite

Impact of Gamification on Engagement and Learning in Video-Based Platforms. (2025). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/5552