Can GPT Detect Gaming the System in Text Replays?
Abstract
Detecting gaming the system in an educational setting is essential because such behavior prevents educators from accurately assessing students’ knowledge, which negatively impacts their learning outcomes. This study examines the potential of utilizing Large Language Models (such as GPT 4 and GPT 3.5) combined with prompt engineering to identify gaming behaviors within data from a digital system platform. Various prompting strategies are analyzed, and experimental results are compared to previous approaches.Downloads
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Published
2025-12-01
Conference Proceedings Volume
Section
Articles
How to Cite
Can GPT Detect Gaming the System in Text Replays?. (2025). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/5556