Embodied Gesture Interactions for a VR- based Commemorative History Game

Authors

  • Jesus Alvaro C. PATO Virtual/Augmented/Mixed Reality Laboratory, Ateneo de Manila University, Philippines Author
  • Eric Cesar E. VIDAL Jr. Virtual/Augmented/Mixed Reality Laboratory, Ateneo de Manila University, Philippines Author
  • Nicko R. CALUYA Visual Information Engineering Laboratory, Ritsumeikan University, Japan Author

Abstract

This paper presents a system that implements embodied virtual gestures for a persuasive commemorative history escape room game in VR. The high fidelity of the virtual gestures to real-world gestures are guided in principle by the assertion that high action embodiment may elicit a higher emotional response to the intended learning objectives. The technical design of the system is discussed vis-à-vis the relevant embodied cognition principles. A preliminary user test was held where observational results and freeform user commentary were collected, to help finetune the system and to assess the potential effectiveness of the system as a learning tool for commemorative history with controversial topics.

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Published

2025-12-01

How to Cite

Embodied Gesture Interactions for a VR- based Commemorative History Game. (2025). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/5655