Learning with Minecraft and Kodu: Examining Complex Problem-Solving Strategies

Authors

  • Hyo-Jeong SO Department of Educational Technology, Ewha Womans University, Korea Author
  • Matthew GAYDOS Department of Technology & Society, State University of New York-Korea, Korea Author
  • Minhwi SEO Department of Educational Technology, Ewha Womans University, Korea Author
  • Yeonji JUNG Department of Educational Communication and Technology, New York University, USA Author
  • Hyeran LEE Department of Educational Technology, Ewha Womans University, Korea Author

Abstract

The purpose of this research is to examine how game-based learning coupled with the problem-based learning pedagogy affects students’ ability to solve complex, ill-defined problems. This study examines two cases of digital game-based learning in a secondary school in Korea: Social Studies class where students learned the complexity of urban planning with Minecraft; Science class where students learned the topic of air pollution with Kodu. The students were presented with open-ended problems that they discussed and solved as groups. Discourse data was transcribed and content-analyzed according to the coding framework on the patterns of complex problem-solving strategies. Overall, we found that game-based learning with Minecraft and Kodu, coupled with a PBL curriculum, can help students in tackling complex, ill-defined problems by improving their use of models and planning practices. In conclusion, we discuss the implications of this study concerning the potential and challenges of digital game-based learning in preparing students for the changing world.

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Published

2017-12-04

How to Cite

Learning with Minecraft and Kodu: Examining Complex Problem-Solving Strategies. (2017). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2164