Apples and Oranges? Second Life vs. OpenSim for Language Learning

Authors

  • Mark G. ELWELL Hakusan International School (Japan) Author
  • Jean-Christophe TERRILLON Japan Advanced Institute of Science and Technology Author
  • Steven A. COOK Japan Advanced Institute of Science and Technology Author

Abstract

Shared virtual environments are used in technology enhanced language learning for their immersion, interactivity, and as a medium for both local and remote communication and contact with authentic speakers and situations. Previous work has shown them to achieve similar language learning outcomes to classroom situa tional role playing while using less time and other resources. Here we review the comparative suitability of two similar shared virtual environment platforms, Second Life and OpenSim, for language learning, using our SVECTAT (Shared Virtual Environment Com plementing Task Achievement Training) model as a reference, and our extensive experience with the two platforms as a source. Features examined include collaborativity, cost, control, ease of use, scalability, and suitability for diverse learners. We find t hat while Second Life remains more suitable in certain specialized cases, OpenSim possesses clear advantages with regard to most features and cases.

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Published

2013-11-11

How to Cite

Apples and Oranges? Second Life vs. OpenSim for Language Learning. (2013). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2930