Examining the effects of integrating technological pedagogical content knowledge into preschool teachers’ professional development regarding science teaching: using digital game-based learning as an example

Authors

  • Chung-Yuan HSU Department of Child Care, National Pingtung University of Science and Technology, Taiwan Author
  • Yi-Ching SU Department of Child Care and Family Studies, Asia-Pacific Institute of Creativity, Taiwan Author
  • Jyh-Chong LIANG Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author

Abstract

A common question emerges while applying the Technological Pedagogical Content Knowledge framework for teachers’ preparation to integrate ICT into classroom teaching and learning: which type of knowledge (e.g., TK, CK, or PK) should be instructed first during the course? This study examined the effects of the technology- and pedagogy-oriented course design on improving the in-service preschool teachers’ Technological Pedagogical Content Knowledge-Games (TPACK-G) as well as their acceptance of digital game-based learning. The participants were 49 in-service preschool teachers. They were assigned into a technology- and a pedagogy-oriented group. The results show that when integrating the TPACK-G framework into the preschool context, instructing game knowledge before pedagogy knowledge tended to raise the in-service teachers’ competencies of game knowledge and game-pedagogical-content knowledge.

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Published

2013-11-18

How to Cite

Examining the effects of integrating technological pedagogical content knowledge into preschool teachers’ professional development regarding science teaching: using digital game-based learning as an example. (2013). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2967