Learning Application with Collaborative Finger-Touch Game-Based Learning - A Study of iPad app in Mathematics Course

Authors

  • Cheng-Yu HUNG Department of Computer Science and Information Engineering, National Chung ChengUniversity, Taiwan, R.O.C. Author
  • Chih-Yuan Jerry SUN Department of Institute of Education, National Chiao TungUniversity, Taiwan, R.O.C. Author
  • Pao-Ta YU Department of Computer Science and Information Engineering, National Chung ChengUniversity, Taiwan, R.O.C. Author

Abstract

Constant advancements in technology come innovation and changes in learning methods for students. Specifically, the combination of a multi-touch interface and the game-based learning method has been found to increase the fun experienced by students during the learning process, their motivation to learn, and their willingness to participate. In this paper, we used a finger-touch game, an iPad app called Math Frogger to help students learn and put into practice the mathematical concepts of addition, subtraction, multiplication, and division. Three game scenarios were proposed and investigate whether these scenarios were able to affects the flow experience, motivation, satisfaction, and learning performance of students and to observe whether the aforementioned four variables under the various scenarios would lead to different learning outcomes.

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Published

2013-11-18

How to Cite

Learning Application with Collaborative Finger-Touch Game-Based Learning - A Study of iPad app in Mathematics Course. (2013). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2978