Personalized Game-based Learning and Mobile Learning: The App Game “The Adventure of The Ch’ing Dynastry Treasures”

Authors

  • Sheng-Chih CHEN Master’s Program in Digital Content’s & Technologies, National Chengchi University, Taipei, Taiwan, ROC Author
  • Po-Sheng TIEN Department of Advertising, National Cheng Chi University, Taipei, Taiwan, ROC Author
  • Yi-Chin YANG Department of Advertising, National Cheng Chi University, Taipei, Taiwan, ROC Author
  • Fu-Hsin PENG Master’s Program in Digital Content’s & Technologies, National Chengchi University, Taipei, Taiwan, ROC Author
  • Kuan-Ying WU Doctoral program, Graduate Institute of Architecture, National ChiaoTung University, Hsinchu, Taiwan, ROC Author
  • Wei-Lin CHEN Master's Program, Department of Political Science, National Taiwan University, Taipei, Taiwan, ROC Author
  • Yi-Jia HUANG Master's Program, Department of Business Administration, National Cheng Chi University, Taipei, Taiwan, ROC Author

Abstract

In this paper, we use images of cultural artifacts on digital content interactive media design and production with research methods as design analysis, user behavior analysis, observation and qualitative research. The process is as follows. The process is as follows. 1. Selecting three to five cultural artifacts for visual element analysis. 2. Transforming and operating images through design thinking. 3. Combining with new communication technologies (mobile device, sensor) to make prototypes.

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Published

2013-11-18

How to Cite

Personalized Game-based Learning and Mobile Learning: The App Game “The Adventure of The Ch’ing Dynastry Treasures”. (2013). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/2994