Igpaw: Loyola — Design of a Campus-Wide Augmented Reality Game Using MAGIS

Authors

  • Eric Cesar VIDAL Jr. Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Melvin Luis MENDOZA Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Japheth Duane SAMACO Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • John Michael SANTOS Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Walfrido David DIY Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Jonathan DL CASANO Ateneo de Naga University, Naga City, Philippines Author
  • Jenilyn AGAPITO Ateneo de Naga University, Naga City, Philippines Author
  • Ma. Mercedes RODRIGO Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author

Abstract

We present Igpaw: Loyola, a new location-based mobile AR (augmented reality) adventure game designed to be played within the campus grounds of the Ateneo de Manila University. Igpaw: Loyola improves upon its predecessor, Igpaw: Intramuros, by upgrading gameplay mechanics to accommodate lengthier learning modules, improving the usability of both interactive (AR) and navigation (non-AR) portions of the game, and enhancing the game authoring process with the help of an improved version of the MAGIS (Mobile Augmented-Reality Game-Engine for Instructional Support) framework. A preliminary user evaluation is also presented.

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Published

2018-11-26

How to Cite

Igpaw: Loyola — Design of a Campus-Wide Augmented Reality Game Using MAGIS. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3712