An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game – Govern Formosa
Abstract
A digital puzzle game, named Govern Formosa, was developed in this research for the history course in the 5th grade primary school in Taiwan which is about the Taiwan history in late Qing dynasty. The game was used in conjunction to formal education history class. One randomly selected class in a primary school in Taiwan participated in the instructional experiment. The influence of the game to students’ learning achievement was examined in this research. Pretest and posttest were conducted. The result show students’ learning achievements have positive improvements and all have reached significant differences. Also, they can all increase students’ learning motivations and immerse in the game.Downloads
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Published
2018-11-26
Conference Proceedings Volume
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Articles
How to Cite
An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game – Govern Formosa. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3714