An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game – Govern Formosa

Authors

  • Chang-Hsin LIN Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Chien-Ming CHEN Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Ju-Ling SHIH Department of Information and Learning Technology, National University of Tainan, Taiwan Author
  • Shu-Hsien HUANG Department of Information Management, National Chin-Yi University of Technology, Taiwan Author
  • Chia-Chun TSENG Department of Information and Learning Technology, National University of Tainan, Taiwan Author

Abstract

A digital puzzle game, named Govern Formosa, was developed in this research for the history course in the 5th grade primary school in Taiwan which is about the Taiwan history in late Qing dynasty. The game was used in conjunction to formal education history class. One randomly selected class in a primary school in Taiwan participated in the instructional experiment. The influence of the game to students’ learning achievement was examined in this research. Pretest and posttest were conducted. The result show students’ learning achievements have positive improvements and all have reached significant differences. Also, they can all increase students’ learning motivations and immerse in the game.

Downloads

Download data is not yet available.

Downloads

Published

2018-11-26

How to Cite

An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game – Govern Formosa. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3714