Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments

Authors

  • Raymund SISON College of Computer Studies, De La Salle University, Philippines Author
  • Candy ESPULGAR College of Computer Studies, De La Salle University, Philippines Author
  • Luis MADRIGAL College of Computer Studies, De La Salle University, Philippines Author
  • Jarl Brent OBEDOZA College of Computer Studies, De La Salle University, Philippines Author
  • Neil ROMBLON College of Computer Studies, De La Salle University, Philippines Author
  • Jazmine SACE College of Computer Studies, De La Salle University, Philippines Author
  • Maynard SI College of Computer Studies, De La Salle University, Philippines Author

Abstract

The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users’ engagement.

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Published

2018-11-26

How to Cite

Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments. (2018). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3716