Game Design and Learners’ Attitude Based on Keyboard-Vocabulary-Learning-Method

Authors

  • Xiaohe YANG Shanghai Starriver Bilingual School,China Author
  • Zhenhua WU Shanghai Starriver Bilingual School,China Author
  • Chiang FENG-KUANG College of Education, Shanghai Normal University, China Author

Abstract

The keyboard-vocabulary-learning-method (KVLM) introduced in this study is a method that combines keyboard typing, games and English vocabulary learning together. English belongs to the Indo-European language family. Due to the particularity of the language itself, it is the language most closely associated with computer keyboards. In addition, through the movement of ten fingers on the keyboard, the students’ tactile sensation is mobilized, which deepen the students’ memory effect. Based on that, software was designed. Game elements were incorporated to stimulate students’ engagement in learning. We also did a research to test students’ attitude towards this method. 292 primary students from three schools in Shanghai participated in this research. The results of descriptive, non-parametric and T test indicated that there was positive attitude towards KVLM. Besides, there is a significant difference between the extracurricular class and standard class. And there is also a notable disparity between the students of the lower and higher grades.

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Published

2018-11-26

How to Cite

Game Design and Learners’ Attitude Based on Keyboard-Vocabulary-Learning-Method. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3778