Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom

Authors

  • Issara KANJUG Educational Technology Program, Faculty of Education, Khon Kean University, Thailand Author
  • Charuni SAMAT Computer Education Program, Faculty of Education, Khon Kean University, Thailand Author
  • Parnpitcha KANJUG Department of Educational Technology, Faculty of Education, Prince of Songkla University, Thailand Author
  • Waranon MUNKONG Department of Radiology, Faculty of Medicine, Khon Kean University, Thailand Author

Abstract

Current, technology is the most important for the daily life. In education, technology is the most context in learning style. Game is one technology that previous study found that game can promote student learning because game have important property to engagement and funny. Therefore, the research has two studies. The first study, to design and development of digital game-based learning (DGBL). The second study, the objective of this study to evaluate of DGBL. Research found that DGBL’s effectiveness in learning Science and Mathematics. DGBL motivated learners’ motivation and supported their understanding of content, even though the nature of them is complex and hard to understand.

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Published

2018-11-26

How to Cite

Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3822