Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom
Abstract
Current, technology is the most important for the daily life. In education, technology is the most context in learning style. Game is one technology that previous study found that game can promote student learning because game have important property to engagement and funny. Therefore, the research has two studies. The first study, to design and development of digital game-based learning (DGBL). The second study, the objective of this study to evaluate of DGBL. Research found that DGBL’s effectiveness in learning Science and Mathematics. DGBL motivated learners’ motivation and supported their understanding of content, even though the nature of them is complex and hard to understand.Downloads
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Published
2018-11-26
Conference Proceedings Volume
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Articles
How to Cite
Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3822