Web-based Conversation Quest for Enhancing English Speaking Skills

Authors

  • Cheng-Ting CHEN Department of Applied Linguistics and Language Studies, Chung Yuan Christian University, Taiwan Author
  • Maiga CHANG School of Computing Information and Systems, Athabasca University, Canada & Smart Informatics Ltd., Canada Author
  • Kuan-Hsing WU Department of Information Management, Chung Yuan Christian University, Taiwan Author
  • Pei-Shan YU Department of Information Management, Chung Yuan Christian University, Taiwan Author

Abstract

In this paper, a Conversation Quest in the educational game platform MEGA World v2.1, for English learners to practice their speaking skills is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threatening environment with goal-oriented tasks, learners are invited to join a game with scaffolded speaking tasks. Based on Vygotsky’s socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communication skills in using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest in MEGA World v2.1 is designed and developed to provide learners with simulated conversation scenarios.

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Published

2018-11-26

How to Cite

Web-based Conversation Quest for Enhancing English Speaking Skills. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3837