Adaptable Chinese Language Learning Card Game

Authors

  • Kai-Kit WONG Department of Computing and Information Systems, Sunway University, Malaysia Author
  • Bisjuin Chew-Yun GOH Department of Computing and Information Systems, Sunway University, Malaysia Author
  • See-Lic SHUM Department of Computing and Information Systems, Sunway University, Malaysia Author
  • Soo-Juin LIM Department of Computing and Information Systems, Sunway University, Malaysia Author
  • Yet-Jun KAN Department of Computing and Information Systems, Sunway University, Malaysia Author
  • Chien-Sing LEE Department of Computing and Information Systems, Sunway University, Malaysia Author

Abstract

The Chinese language is one of the world’s largest language groups. Mandarin Chinese, the primary branch of the language, is the basis for the Modern Standard Chinese language that we use today. However, it is difficult to learn. This project aims to create a game to simplify the learning process of the language and making it more fun. Based on GOMS, Schneiderman and Nielsen’s principles, a system embedded with a completing-the-sentence mechanism is used to help users learn the language and appreciate its beauty. User testing results based on the Technology Acceptance model and heuristics evaluation are positive. Significance lies in the reuse of the mechanism for the learning of any language or for the enrichment/reinforcement of any subject for collaborative/competitive learning purposes.

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Published

2018-11-26

How to Cite

Adaptable Chinese Language Learning Card Game. (2018). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/3846