Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning

Authors

  • Tercia-Marie Tafadzwa TEMBO Department of Computing & Information Systems, Sunway University, Malaysia Author
  • Chien-Sing LEE Department of Computing & Information Systems, Sunway University, Malaysia Author

Abstract

In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy.

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Published

2018-11-26

How to Cite

Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3847