Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning
Abstract
In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy.Downloads
Download data is not yet available.
Downloads
Published
2018-11-26
Conference Proceedings Volume
Section
Articles
How to Cite
Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3847