The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education

Authors

  • Cheng-Tai LI Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Su-Han KENG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • You-Yun LI Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Ying-Sang FANG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Huei-Tse HOU Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author

Abstract

The study developed a game on mobile device, Saving the City of Drug©, integrating the image recognition technique of augmented reality and board game to promote learners acquiring the knowledge of anti-drug, and investigated learners’ learning performance, technology acceptance and flow state in the game through preliminary empirical research. The results showed that learners' learning effectiveness of the knowledge of zero drug abuse had significant improvement after the game. Moreover, learners had high state of flow in the activity and high technology acceptance as well.

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Published

2018-11-26

How to Cite

The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education. (2018). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/3865