Applying Component-based Strategy to Design an Educational Board Game for Children to Learn Chinese Characters

Authors

  • Hui-Ling HSU Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan Author
  • Zhi-Hong CHEN Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan Author

Abstract

This paper proposes an educational board game, “Chinese-character-monsters” (CCM), to facilitate primary students in Chinese character learning. Each monster game card represents a specific component of Chinese characters, which can be further combined as various Chinese characters. In the board game, students are offered a number of opportunities to apply this component-based strategy, they thus can be more aware of how Chinese characters consist of different components. A preliminary evaluation was also conducted to investigate its impacts, including satisfaction, self-efficacy, and flow experience. The results showed that the CCM educational board game had a positive effect on students. These findings will guide our design to further modify and tune the CCM board game.

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Published

2020-11-23

How to Cite

Applying Component-based Strategy to Design an Educational Board Game for Children to Learn Chinese Characters. (2020). International Conference on Computers in Education, 448-453. https://library.apsce.net/index.php/ICCE/article/view/3958