Game-Based Learning in Language Education: A Review of Empirical Studies from 2009 to 2018
Abstract
This study conducted a systematic review of 35 empirical research regarding game-based language learning (GBLL) published by five high-impact international journals (Language Learning & Technology, ReCALL, Computer Assisted Language Learning, System and CALICO) from 2009 to 2018. Based on content analysis, we analyzed the research trends, research foci, and strengths and challenges of the game-based language learning. A number of findings were reported based on the above three aspects. The results showed that GBLL improves the overall language proficiency and academic performance of learners. Challenges were summarized for better designing and developing future digital games for language education.Downloads
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Published
2020-11-23
Conference Proceedings Volume
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How to Cite
Game-Based Learning in Language Education: A Review of Empirical Studies from 2009 to 2018. (2020). International Conference on Computers in Education, 454-459. https://library.apsce.net/index.php/ICCE/article/view/3959