Evaluation of a gamified augmented reality mobile app to support English language learning among non-native speakers

Authors

  • Dan WANG Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia Author
  • Mas Nida MD. KHAMBARI Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia Author
  • Su Luan WONG Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia Author
  • Abu Bakar MOHAMED RAZALI Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia Author

Abstract

This study proposes a gamified augmented reality mobile app (GARMA) to support the learning of English among college students in China. The app provides different scenes for students to learn English in a real environment. Also, it incorporates 3D images and videos supported by AR technology in each scene. Furthermore, an AR map and a leaderboard are adopted to create a gamified learning environment. The objectives of this preliminary study are to measure the performance and acceptance of the app in English language learning. In this study, the app was tested by a group of college students, English teachers and AR technicians through a survey. Based on the findings of the survey, further interviews were conducted. The results of the study show the app has good performance. Moreover, the study also reveals that the college students and teachers have a good acceptance of the app.

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Published

2020-11-23

How to Cite

Evaluation of a gamified augmented reality mobile app to support English language learning among non-native speakers. (2020). International Conference on Computers in Education, 510-515. https://library.apsce.net/index.php/ICCE/article/view/3967