Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language

Authors

  • Cat KUTAY Top End Language Lab, Charles Darwin University, Australia Author
  • Deborah SZAPIRO University of Technology Sydney, Australia Author
  • Jaime GARCIA University of Technology Sydney, Australia Author
  • William RAFFE University of Technology Sydney, Australia Author

Abstract

Nginya naaa-da banga-mari dalang wingaru-dane. Ngyina diya-ma murri dalan-wa dalang-ra1 . This paper presents the design of a prototype 360 degree, interactive, Indigenous language learning game to support the reclamation of Indigenous languages through immersion in community oral traditions expressed through visual and audio effects and the choreography of the characters within the game. The project is underpinned by a foundational acknowledgement that Aboriginal culture is held within the country specific to the language and embodied in that country’s landscape. Learning within the game is based around themes of country, weather, local environment and kinship. Animation and design principles were applied from an embodied communication perspective to increase engagement and to reinforce language learning principles, with Indigenous animation and design students bringing an Indigenous perspective to the gestural and design content of the game.

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Published

2020-11-23

How to Cite

Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language. (2020). International Conference on Computers in Education, 540-545. https://library.apsce.net/index.php/ICCE/article/view/3972