Augmented RealityMaze Game with Google Cardboard for Child Edutainment

Authors

  • Zhen-Tung CHENG School of Science and Technology, Sunway University, Malaysia Author
  • Chien-Sing LEE School of Science and Technology, Sunway University, Malaysia. Author

Abstract

Students need to develop adequate problem-solving skill to keep up with studies. This project aims to improve primary school students’ problem-solving skills as these need to be inculcated from young. Such training may also strongly impact interest in learning in the future. The application developed also targets hand-eye coordination skills. Higher Order Thinking Skills targeted are such as analysis, problem-solving, decision-making and memory skills. The results indicate that through multiple gameplays, better results are recorded. There are differences arising from students’ power of observation, analysis, uninformed and informed hypothesis testing, serendipity and courage in thinking out of the box. However, due to the small sample size, more needs to be investigated to confirm observations, and the need to increase the difficulty of the problem for more sustainable outcomes.

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Published

2020-11-23

How to Cite

Augmented RealityMaze Game with Google Cardboard for Child Edutainment. (2020). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/4017