Explore Teaching Effectiveness of Digital Game-based Learning System in Primary School Social Field Curriculum
Abstract
Although many scholars have proposed a digital game-based learning system and applied it to different fields, there is less emphasis on its use in the courses of social field. Therefore, this study proposed a digital game-based learning system that combines multimedia technology and game mechanisms, focusing on teaching activities in the social field, assisting learners in reviewing Tamsui's development history, and guide the learner to understand the story about the land of Tamsui. In order to verify the learning achievement of the proposed system, this study took the fourth grade primary school students as the experimental subjects, and randomly divided the students into the experimental group and the control group. Through the experimental results of this study, it is found that the control group's performance in terms of learning achievement was higher than that of the experimental group, but in terms of learning motivation and learning behavior, the experimental group's performance was better than the control group. It is expected that this study can be used as the reference data in future game- based learning in the social field of elementary schools, which are then used for education promotion.Downloads
Download data is not yet available.
Downloads
Published
2020-11-23
Conference Proceedings Volume
Section
Articles
How to Cite
Explore Teaching Effectiveness of Digital Game-based Learning System in Primary School Social Field Curriculum. (2020). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4028