Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games

Authors

  • Yu-Chi Chen Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Huei-Tse Hou Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author

Abstract

Educational board games have been widely used in the teaching practice. However, when teachers use educational board games for collaborative learning in classrooms, they may have problems in monitoring students’ learning process. Students may also experience high cognitive load due to complicated rules and need immediate scaffolding guidance. This study developed a computer supported collaborative learning tool for board games (CSCLBG), aiming to help teachers apply board games in teaching. We also preliminarily evaluated this tool with empirical research. The results showed that learners’ learning effectiveness in the CSCLBG activities improved. Positives results were also found in learners’ flow and their technology acceptance. Moreover, learners showed lower anxiety in the activities.

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Published

2020-11-23

How to Cite

Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games. (2020). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4077