Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension

Authors

  • Jenilyn Agapito Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Dominique Marie Antoinette Manahan Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Ma. Monica Moreno Department of Education, Ateneo de Manila University, Philippines Author
  • Jose Isidro Beraquit Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Ingrid Yvonne Herras Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Kevin Arnel Mora Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Johanna Marion Torres Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author
  • Ma. Mercedes Rodrigo Ateneo Laboratory for the Learning Sciences, Ateneo de Manila University, Philippines Author

Abstract

This paper describes the development and field testing of Learning Likha: Rangers to the Rescue, a narrative-centered, mobile-based digital game for practicing English comprehension. Twenty-seven (27) student participants from Grades 4, 5, and 6 were invited to play the game and answer a comprehension test to determine their level of understanding of the game’s contents. Self-report questionnaires were also used to assess the extent to which they enjoyed playing the game. Three (3) teachers were likewise invited for a focus group discussion (FGD) to gather their insights about the game and how they may use it in their classes. Student’s self-reported feedback indicated they found the game fun, interesting, and sufficiently challenging. Post-test comprehension scores were generally good. Younger participants scored lower than their older peers but the differences were found to be not significant. Teachers indicated the game has the potential to be used as a supplement for their classes and that their students would enjoy playing it.

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Published

2020-11-23

How to Cite

Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension. (2020). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4078