Make it Fun: The Application of Gamification in Earthquake Education for Foreigners

Authors

  • Meiqin Liu Graduate School of Advanced Technology and Science, Tokushima University, Japan Author
  • Hiroyuki Mitsuhara Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Japan Author
  • Masami Shishibori Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Japan Author

Abstract

In this paper, we explore the application of gamification in earthquake education. Earthquakes occur frequently in Japan, so earthquake education is essential for foreigners who live in or intend to visit Japan. However, the earthquake education is neither compulsory for foreigners, nor is it engaging somewhat. To make the earthquake education more attractive, gamification is employed. An ICT-based system, including gamification thinking, is developed to improve foreigners’ participation in the earthquake education.

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Published

2020-11-23

How to Cite

Make it Fun: The Application of Gamification in Earthquake Education for Foreigners . (2020). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/4086