A Mixed Study to Understand Taiwanese Children’s Preference for A Mobile Game

Authors

  • Yi Chen WANG Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan (R.O.C.) Author
  • Wei Tung NIEN Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan (R.O.C.) Author
  • Joni Tzuchen TANG Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan (R.O.C.) Author

Abstract

This mixed study focused on an educational mobile game, “Lily’s Daily Life,” to explore children’s preference by big data in 8216 children and behavior observation for 12 children. The data result shows the game most attracted 3-5 years old children. The highest frequency of play is 3 years old. The results presented by big data are the same as our observations on the behavior of 12 children. As for the gender preferences, there were no differences for different genders regardless of big data and children’s behavior observations. This study found that: 1. There is a significant difference in age preference for games. 2. There is no significant difference in gender preference for games. Therefore, when we design game-based learning, we can use the results as a reference.

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Published

2021-11-22

How to Cite

A Mixed Study to Understand Taiwanese Children’s Preference for A Mobile Game. (2021). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/4177