The Impact of Augmented Reality on Vocabulary Learning of EFL Elementary School Students
Abstract
This study investigated the impact of the Augmented Reality (AR) on vocabulary learning of EFL students in Taiwan, the research site of this study. In this study, the experimental research design was employed, and multiple data sources were collected for data analysis, including a pretest, post-test, and on-site class observation. The experimental group received the treatment of the "AR word system of STEMUP", while the control group received the traditional teaching method. The class met for 40 minutes each week and the experiment lasted for one month. The research subjects of this study were the fifth-grade students of a primary school located in central Taiwan. In order to understand the effect of AR game-based instruction on students' English vocabulary learning, we selected single words (all of which are 1200 words by the Ministry of Education). Descriptive statistics, univariate analysis, and paired sample t-test were used STEMUP app system was applied in this study. Vocabulary AR will be presented in front of students by scanning the vocabulary picture to motivate student to learn English vocabulary. This study will provide directions on how AR game-based apps can be incorporated into language classrooms to enhance vocabulary learning of EFL learners.Downloads
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Published
2021-11-22
Conference Proceedings Volume
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How to Cite
The Impact of Augmented Reality on Vocabulary Learning of EFL Elementary School Students. (2021). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/4178