A RECIPE for Teaching the Sustainable Development Goals

Authors

  • Ma. Mercedes T. RODRIGO Ateneo de Manila University, Philippines Author
  • Walfrido David A. DIY Ateneo de Manila University, Philippines Author
  • Abigail Marie T. FAVIS Ateneo de Manila University, Philippines Author
  • Francesco U. AMANTE Ateneo de Manila University, Philippines Author
  • Janina Carla M. CASTRO Ateneo de Manila University, Philippines Author

Abstract

Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements.

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Published

2021-11-22

How to Cite

A RECIPE for Teaching the Sustainable Development Goals. (2021). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4182