A RECIPE for Teaching the Sustainable Development Goals
Abstract
Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson’s Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework’s six elements--play, exposition, choice, information, engagement, and reflection--and show how our design choices align with these elements.Downloads
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Published
2021-11-22
Conference Proceedings Volume
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Articles
How to Cite
A RECIPE for Teaching the Sustainable Development Goals. (2021). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4182