Design for Remote Embodied Learning: The Hidden Village-Online

Authors

  • Ariel FOGEL Educational Psychology, University of Wisconsin-Madison, USA Author
  • Michael SWART Author
  • Jennifer SCIANNA Author

Abstract

Digital embodied learning environments have increasingly become a subject of interest in the learning science community, offering insights into the nature of mathematical and scientific thinking. However, they have often relied on proprietary software and equipment to remain functional, creating obstacles for research and scaling up for widespread adoption in classrooms. In this paper, we highlight the affordances of redesigning existing embodied activities with ubiquitous technology in mind. Using The Hidden Village as a starting point, we demonstrate how the integration of open-source software and use of a standard, integrated webcam unlocks the ability of users to participate in embodied learning on any web-connected computer platform.

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Published

2021-11-22

How to Cite

Design for Remote Embodied Learning: The Hidden Village-Online. (2021). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4251