Design for Remote Embodied Learning: The Hidden Village-Online
Abstract
Digital embodied learning environments have increasingly become a subject of interest in the learning science community, offering insights into the nature of mathematical and scientific thinking. However, they have often relied on proprietary software and equipment to remain functional, creating obstacles for research and scaling up for widespread adoption in classrooms. In this paper, we highlight the affordances of redesigning existing embodied activities with ubiquitous technology in mind. Using The Hidden Village as a starting point, we demonstrate how the integration of open-source software and use of a standard, integrated webcam unlocks the ability of users to participate in embodied learning on any web-connected computer platform.Downloads
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Published
2021-11-22
Conference Proceedings Volume
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Articles
How to Cite
Design for Remote Embodied Learning: The Hidden Village-Online. (2021). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4251