Exploring the Use of Gamified Augmented Reality Apps in the Formation of Interest Among Vocational College Students

Authors

  • Dan WANG Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia Author
  • Mas Nida MD.KHAMBARI Author
  • Su Luan WONG Author

Abstract

Gamification has become an important strategy for teaching and the growing use of mobile phones makes it possible to combine learning with AR. The study outlined in this paper aimed to explore the use of gamified augmented reality apps in the formation of interest among vocational college students. In this study, the researcher chose a class that used a gamified AR app named XploreRAFE+ in a vocational college in China as a specific case to understand the use of gamified AR apps in the formation of interest. Multiple qualitative techniques, namely observation, interviews and document analysis were used to collect data. The findings of the study indicated that the use of XploreRAFE+ apps could create a meaningful learning environment that cultivated students’ interest.

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Published

2021-11-22

How to Cite

Exploring the Use of Gamified Augmented Reality Apps in the Formation of Interest Among Vocational College Students. (2021). International Conference on Computers in Education. http://library.apsce.net/index.php/ICCE/article/view/4324