Assessment of Students’ Feedback Behavior in A Game-Based Automated Feedback System – A Cross-Cultural Replication Study
Abstract
In this paper, we argue for the importance of conducting replication studies over various schools and countries when addressing topics about learning and instruction and propose educational technology to be a tool for this endeavor. We present an example of a cross-cultural replication study that makes use of educational technology in the form of a digital game-based automated feedback system. The study addresses feedback related behavior in 11–15-year-old students in US and Swedish classrooms, investigating students’ choices to seek confirmatory (i.e., positive) or critical (i.e., negative) feedback, as well as their subsequent choices to revise their work based on this feedback. Comparisons of the data collected at several schools in the US and Sweden showed similar patterns of relationships among students’ feedback-seeking behavior, their tendency to revise their work, and their learning outcomes in and outside the assessment environment. Overall, the findings revealed that this assessment approach seems to be generalizable from a North American to a European population. However, the findings showed both a significant difference between Sweden and the US regarding the preference for critical feedback and between different schools within each country. Thus, it is possible that the difference between countries reflects school differences rather than cultural differences.Downloads
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Published
2022-11-28
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How to Cite
Assessment of Students’ Feedback Behavior in A
Game-Based Automated Feedback System –
A Cross-Cultural Replication Study. (2022). International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4494